

Semifinal winners advance to the final while losers face off for rankings 3 and 4. The winner of the final race is awarded the top ranking in the speed disciple, while the loser takes the #2 ranking. A false start on either climb, however, results in the athlete being ranked last in qualification. The climbers run in pairs for expediency but are not affected by the result of the adjacent climber’s ascent.ĭuring the eight-person final round, the speed climbing phase becomes a single-elimination tournament. Athletes are initially seeded 1-8 based on results of the qualification phase and face off in quarterfinal matchups consisting of 1 vs 8, 2 vs 7, and so on. Winners of the quarterfinal matchups advance to the semifinals, while losers face off for rankings 8-5. Each hold is the exact same size and shape and is placed in the same spot on the wall every time. This is in stark contrast to bouldering and lead climbing, where each route is unique, and athletes are not given any information about the routes until the competition begins. For speed climbing, though, athletes memorize the path up the wall and practice the ascent ad nauseum so that muscle memory takes over on competition day. Speed climbing is also the only Olympic sport climbing discipline that uses an auto-belay system for the athletes’ safety.Īt competition, two parallel speed walls – lane A and lane B – are placed beside each other. Athletes climb in pairs, starting simultaneously on the sound of a buzzer. A false start is declared when an athlete leaves the ground less that 0.1 seconds after the buzzer sounds, which accounts for the limit of human reaction time. A false start has different implications depending on the round of competition (see below). At the top of each lane is a touchpad that each climber must contact to stop the clock.Įach athlete has two attempts (one on each lane) during the qualification phase to record the fastest possible time. Athletes are ranked, quickest to slowest, using each athlete’s best time. The speed wall is identical at all competitions. Kira Learning is in active discussions with several additional states and anticipates having programs in about 20 states by this Fall.The aim of speed climbing is to scale a 15m (49 ft) high wall as quickly as possible. TSIN, the Tennessee Department of Education, and Battelle will leverage the curriculum and platform to implement the state’s new computer science requirement in high schools. Kira Learnings also announced a partnership with the Tennessee STEM Innovation Network (TSIN), managed by Battelle Education, following a competitive RFP process, to provide all public high schools and middle schools in the state with an introductory CS curriculum and an integrated teaching-learning platform. Founded in 2021, the company works to establish computer science and AI as foundational pillars of education alongside literacy and numeracy by offering a curriculum designed by notable educators, scientists and engineers, along with AI-assisted lesson planning, grading, and student assistance. Led by CEO Andrea Pasinetti, Kira Learning is building an AI-powered platform that allows anyone to teach and learn computer science. The company intends to use the funds to expand operations and its business reach. The round saw participation from NEA and the AI Fund.
Itimer 15m series#
Kira Learning, a San Francisco, CA-based provider of a platform to teach and learn computer science (CS), raised $15M in Series A funding.
